Best bg3 battlemaster maneuvers reddit. The Titanstring bow is going to be your best friend.
Best bg3 battlemaster maneuvers reddit Bg3 it is better, especially with a ton of minor magic items for their own boosts! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Riposte is the 4th best one because you often don't have a use for reactions unless you multiclass for something like the Shield spell. While Battlemaster is still better, having your 2 best maneuvers never work always feels bad. Thief is for obvious bonus move, to maximize damage with hunters mark or whatever you like to do with your play style. If you want less min maxy, just get sharpshooter (if you play a martial, a single martial feat is basically necessary), and then grab all the Battlemaster die feats: Fighting initiate and martial adept throwing out a lot of short rest die (6d8 at level 6). Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. Strength 17, Dex 16 at start, take Archery. I have 18 strength and the DC for my superiority dice attacks are 14. Gloom 5/ thief 3/ battlemaster 4 - this will give you action surge, maneuvers to help when you can't get advantage and a 2nd fighting style (defense, duelling or dual wield as preferred) If you're not using dual xbows then I think ranger to 5 first is the best start. Now if shart had an battlemaster elixir for the +3 acuity, thet would get another +3 to their spell save DC, turning it into 16, and sacred flames would have a 70% success chance against the goblin sharp eye rather than 55%. - 2 levels of fighter, taking Battlemaster as the archetype. Gather your party and venture forth! Posted this in the regular bg3 subreddit. This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping DEX and WIS whenever we can. The Campaign will be going to LvL 15ish. Riposte maneuver 2. In terms of control, Eldritch Knight probably has the stronger effects (hold person is stronger than pushing someone), but you sacrifice your whole action, basically, whereas Battlemasters can do their maneuvers in Menacing Attack - For me, this is the best battle maneuver in the EA. It's Warlock. You have more resources than a paladin with 12 maneuvers per long rest vs 3 smites before level 5. Now it's true that both Barbarian and Paladin rely heavily on long rests, but in EA that isn't an issue. Hi there, I'm running a STR-based dual wielder who uses handaxes in melee and thrown. I'm trying to figure out what feats would be best to take as I level up later that would help me add some variety for combat and get my strength score up to 20 (started at 18, currently at 19). SA needs to be “an attack with a weapon” (specifically a ranged or finesse weapon) but it doesn’t need to be a weapon attack - if you enchant some stones using Magic Stone then fire them with a Bonus: when you feel secure in your ability scores, make sure to take the Martial Adept feat for two extra maneuvers and one extra superiority die. As an Archer what Maneuvers are Best and an Idea of What LvL to take them would be greatly appreciated. This is was written specifically for Lae'zel, or a Gith Tav, because the Gith get access to what seem to be the best swords and misc bonus actions and because I have become a proponent of Bae'zel. That means you've used up 12-14 of your levels making a very clear fighting-rogue. Though thief is highly optional i just used it for fun, as i said i am not min maxing. With a little bit of a dip into fighter, probably 3 to 4 max. Battlemaster maneuvers are useless for throwing. Which makes IMO this built most fun. Aug 5, 2023 · Goading Attack is one of the only 'taunt'-style abilities in 5E (paladin's compelled duel, ancestral guardian barbarians, armorer artificer thunder gauntlets being some other examples). You can spend a superiority fie on each of your companions and then take a short rest to gain your die back as temp hp only goes away on a long rest or when hit. Gather your party and venture forth! An alternative build I've been considering is Battlemaster 12. I might be overlooking the maneuvers' utility. Gather your party and venture forth! The Battlemaster maneuvers are good but I haven't felt like they changed the tide of battle (I usually get Menacing Attack, Riposte, Trip Attack). Oct 17, 2023 · Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. Don't get me wrong, it's good. An unarmed strike is a "Melee weapon attack" and "Weapon attack" in system, so any of them that say "When you hit with/make a(n) (Melee) (Weapon) attack" are valid regardless of what optional parts show up. Gather your party and venture forth! Besides the level-1 goodies, I see the character as being pretty mobile in combat and using a lot of dirty fighting techniques, which I'd represent in in 5e by a combination of battlemaster maneuvers and sneak attack dice. Absolutely BG3 is the third main game in the Baldur's Gate series. You also get more control through maneuvers like Trip, Menacing, and Pushing. Most posts regarding Battlemaster maneuvers refer to Menacing Attack as being the end all be all of maneuvers. We would like to show you a description here but the site won’t allow us. Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. So here's a very basic attempt at a very basic Battlemaster 12 guide. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. Champion requires stacking crit gear which is not something you go after as a TB build and isn't very strong either. The Rogue 1 is for background reasons and more Skills. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. My only second thought about riposte is that reckless attack gives advantage to my opponents. Many of the others amount to little more than adding your maneuver die to damage, which isn't nearly as good as the effects of the three I mentioned. If you miss, you do NOT expend the Maneuver die. GWM/SS can be overkill against low tier enemies, sure, but Act 1 still has a lot of bosses that make great pincushions. Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. Maybe it works with a 3 level dip to just get battlemaster, but even there I find the three maneuvers plenty. The only answer is Warlock. I know it's good in Tabletop DnD since I played it myself. This is the part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. Some background is that the campaign is pirate themed and will be more combat focused with an emphasis on being more comedic and wacky/random than serious. Gather your party and venture forth! I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. So far I've figured, I'm already using my bonus action every turn, so that rules out a few options. But for some unknown reason it just never catches my attention. Don't. 0 Fun. Personally, I'll allow my Battlemasters (and other PC's) to whole-ass swap whatever they want over the course of a "very long rest". Gather your party and venture forth! Battle master is way better in bg3. Reply reply Effective-Feature908 • Yeah rally is solid, great in a pinch. It’s entirely viable to be an unarmed strike focused battlemaster Edited to add- The good example about attack distinctions is Sneak Attack. Both Swords Bard and Battlemaster give you fancy weapon effects in the form of Flourishes and Manuevers, respectively, which plays into the swashbuckling fantasy. e. BG3 is the third main game in the Baldur's Gate series. I welcome updates, corrections, and improvements. In BG3, any of them work, just use matching equipment for your style. The two extra moves aren't needed and it only adds one dice. From the wiki : "Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. He always went first, good mobility, and he dished out serious damage. For example using Commander's strike to trigger a rogue's sneak attack, goading attack to impose disadvantage, or maneuvering attack to get a low health character out of danger. Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. Gather your party and venture forth! Race seems best as Half High or Wood Elf — use either depending on whether you want the cantrip or added stealth. Sep 30, 2023 · Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. BG3 stickers I played battlemaster at level three recently to see the hype, and different one at level 6, but i found myself not enjoying it that much. More Ki points, all the cool monk features, capping off with Quivering Palm Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. The Titanstring bow is going to be your best friend. Battlemaster 6/Warlock 3 and you can essentially play a Jedi-ish (or even better Sith-like) character. You lose on burst damage to paladin, but you have some benefits. You can also skip the knock Prone one if you don't have melees who can make use of that. Half Wood Elf has its bonus to speed and stealth. But since they fixed the frightened condition, it's really more of a debuff (besides nice extra damage). I use it all the time. The rest are not great. My Archer will be Battlemaster 6/ Thief 6. Rally is definitely the best Maneuver, yes. menacing attack 3. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). The sneak attack damage isn't even really that big in low rogue level builds so it works well as a strength build too with any good 2h before you get the finesse glaive (you can still use strength even after this). Trip adds extra damage and lets you try to knock your enemy prone, setting them up for follow-up melee attacks at advantage. This post will be about the Fighter Class. Posting here for more opinions. I'm planning on going battlemaster when I hit level 3, but I'm not certain about which maneuvers I should pick. Assuming that your attack hits, the Maneuver die gets expended, and the enemy takes your weapon damage plus the damage from the Maneuver die. Reply reply Aware-Individual-827 Like the title: can a Figther 3 BattleMaster / Monk 1 (for instance) use the superiority dice to make maneuvers like Riposte or Disarming Strike? I know you can with ranged weapons like bows and crossbows, but can you with bare hands? Thank you. If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. Gather your party and venture forth! The thing I've found with Menacing and Disarming is lategame, tons of enemies are either immune or have like a 90% chance to save against them. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the BG3 is the third main game in the Baldur's Gate series. Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade.
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